Wager Big and Gain A Bit playing Craps
If you commit to using this scheme you really want to have a very large pocket book and awesome discipline to walk away when you achieve a tiny win. For the benefit of this essay, a figurative buy in of $2,000 is used.
The Horn Bet numbers are surely not considered the "winning way to wager" and the horn bet itself has a house advantage of over twelve percent.
All you are betting is five dollars on the pass line and a single number from the horn. It does not matter if it’s a "craps" or "yo" as long as you wager it always. The Yo is more dominant with players using this scheme for apparent reasons.
Buy in for $2,000 when you join the table but only put five dollars on the passline and one dollar on either the two, 3, 11, or twelve. If it wins, beautiful, if it does not win press to $2. If it loses again, press to $4 and continue on to $8, then to sixteen dollars and after that add a $1.00 every subsequent bet. Every instance you don’t win, bet the last wager plus one more dollar.
Employing this system, if for instance after fifteen tosses, the number you chose (11) hasn’t been tosses, you really should step away. However, this is what possibly could develop.
On the tenth roll, you have a sum of one hundred and twenty six dollars on the table and the YO at long last hits, you gain three hundred and fifteen dollars with a take of one hundred and eighty nine dollars. Now is a great time to walk away as it’s a lot more than what you entered the table with.
If the YO does not hit until the twentieth roll, you will have a total investment of $391 and because your current wager is at $31, you win $465 with your gain being $74.
As you can see, employing this approach with only a one dollar "press," your profit margin becomes tinier the longer you play on without attaining a win. This is why you must leave away once you have won or you should bet a "full press" once more and then advance on with the one dollar mark up with each roll.
Carefully go over the numbers before you attempt this so you are very adept at when this system becomes a non-winning adventure instead of a winning one.