Wager Big and Gain A Bit in Craps
If you decide to use this approach you need to have a sizable bankroll and amazing discipline to go away when you earn a small win. For the purposes of this material, a sample buy in of $2,000 is used.
The Horn Bet numbers are certainly not considered the "successful way to play" and the horn bet itself has a house edge well over 12 %.
All you are wagering is five dollars on the pass line and ONE number from the horn. It doesn’t matter whether it’s a "craps" or "yo" as long as you gamble it at all times. The Yo is more dominant with players using this approach for obvious reasons.
Buy in for $2,000 when you sit down at the table but only put five dollars on the passline and one dollar on one of the two, 3, eleven, or twelve. If it wins, awesome, if it loses press to $2. If it does not win again, press to four dollars and continue on to eight dollars, then to sixteen dollars and after that add a one dollar every time. Each instance you lose, bet the last bet plus a further dollar.
Using this scheme, if for example after fifteen rolls, the number you chose (11) hasn’t been tosses, you probably should go away. Although, this is what could develop.
On the tenth roll, you have a sum of one hundred and twenty six dollars on the table and the YO at long last hits, you gain three hundred and fifteen dollars with a profit of one hundred and eighty nine dollars. Now is a perfect time to march away as it’s more than what you entered the game with.
If the YO doesn’t hit until the twentieth toss, you will have a complete wager of $391 and seeing as current action is at $31, you win $465 with your profit of $74.
As you can see, employing this approach with only a $1.00 "press," your take becomes smaller the more you gamble on without attaining a win. This is why you must step away once you have won or you should wager a "full press" once again and then advance on with the one dollar boost with each hand.
Crunch the data at home before you attempt this so you are very accomplished at when this system becomes a non-winning adventure rather than a winning one.